The sandbox elements are finally shaping up through the fast evolving CUBE (Camelot Unchained Building Environment) system. They are in IT chat all day and night, our forums have been remarkably flame war-free, and the way these folks have followed us during our marathon live streaming sessions has been incredible.ĭizzy: My apologies if I jump around a bit over the next few questions as there’s so many aspects of Camelot Unchained that interest me as both a gamer and gaming press. Whether it was during the Kickstarter or afterward, these guys and gals have shown generosity not only through their financial support but also of spirit. OTOH, no, I didn’t expect that our Backer community would turn out to be as awesome as it has. Yes, I thought a lot of people would be interested in this type of game. Mark: Using one of the expressions that people around the office hate, yes and no. Did you ever have any idea this project would receive the reception it has so far? I’m pleased to have an opportunity to connect to MJ to get a feel for where the game is likely to go from here as well as how the founders have influenced development decisions.ĭizzy: Mark it’s been roughly two years since last we spoke about the pending Kickstarter for Camelot Unchained. But now with alpha access, real questions of game design and development direction has begun. It’s been over a week now since backers like myself gained access into the official alpha testing of Camelot Unchained, Mark Jacobs ambitious Kickstarted sandbox MMORPG attempting to bring back true PvP conflict, realm pride, and decisions that matter to the stagnant fantasy genre. ![]() ![]() Camelot Unchained Alpha Interview Featuring Mark JacobsĪnswers Mark Jacobs, President and Co-Founder City State Entertainment
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